//
//  CALayer+SWAdd.h
//  QZMJ
//
//  Created by 曾少伟 on 2016/12/17.
//  Copyright © 2016年 曾少伟. All rights reserved.
//

#import <QuartzCore/QuartzCore.h>

@interface CALayer (SWAdd)

- (void)setTransform3DRotationX:(CGFloat)transform3DRotationX;
- (void)setTransform3DRotationY:(CGFloat)transform3DRotationY;
- (void)setTransform3DRotationZ:(CGFloat)transform3DRotationZ;

- (void)setTransform3DRotationX:(CGFloat)transform3DRotationX anchorPoint:(CGPoint)anchorPoint;
- (void)setTransform3DRotationY:(CGFloat)transform3DRotationY anchorPoint:(CGPoint)anchorPoint;
- (void)setTransform3DRotationZ:(CGFloat)transform3DRotationZ anchorPoint:(CGPoint)anchorPoint;

@end
